Marble drop pc game




















Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Marble Drop Item Preview. EMBED for wordpress. Here's the twist.

When your marble runs over certain sections, the paths are re-routed to different parts of the contraption. If the marble runs over a button, it might activate a "diverter" and send the next marble somewhere completely different. In essence, you have to visualise what will happen. Sometimes you can spot the principle immediately. Sometimes you can guess what might happen for the first couple of balls, and you have to just suck it and see thereafter.

And sometimes you have no clue whatsoever! There are a few further wrinkles to the game. Black marbles are very expensive, but acquire the correct colour when they arrive in the target bin. You start with seven marbles of each colour. Any surviving marbles are carried forward into the next puzzle.

There are 50 puzzles in all including 5 bonus puzzles which can only be accessed via combination locks which appear in certain puzzles. Each puzzle is decorated with very nice Leonardo-esque sketches. Cleverly, explanatory notes in da Vinci's own fair hand form part of the background. These help you understand what new pieces of equipment do, lending a nice learning curve to the game. The sound effects employed are typical plinks and plunks, and they're pleasant enough.

The range of devices used in the puzzles is quite varied, ranging from buttons, switches and plungers in early puzzles, and on to transporters, splitters, marble makers and other space-age devices in the later puzzles.

Although the new gadgets seem bemusing at first, I found that upon replaying the levels once or twice I managed to score highly.

After level 20, things start getting a little mad - perhaps a little too mad. Be warned - this is not a game for the faint hearted.

The main problem I have with the game is that the scoring system is pretty pathetic. Want to get a huge score? Just send marbles round one of the several puzzles which involve a timing or "perpetual motion" concept and go and have a cup of tea.

Or play the same puzzle time and time again! Marble Drop allows you to, in effect, cheat by buying extra marbles at will by spending points. I think this takes a lot away from the game. Luckily, you can tell if you've solved the puzzle via the optimum solution if you get a point efficiency bonus at the end of the level.

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